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Victoria iii game
Victoria iii game








Aggressive negotiationsĮventually, of course, you'll have to deal with conflicts both domestic and international. You'll fight wars of conquest over rubber just so your people can have bicycle tires-or find your budding socialist utopia playing world police to stop others from doing the same. The intermingling of business and state quickly becomes a colonialist machine that eats people and spits out bones. Helpfully, a rich trade system lets you quickly address deficits or excess from the same screen, and good feedback notifies you when trade routes post a negative balance. The added complexity of deciding production methods and ownership stakes is just icing on the customizable cake of your nation's market.Īs opposed to fiddly tracking of every single bushel of wheat, Victoria 3 provides comprehensibility by saying that while supply of materials is unrealistically infinite it'll eventually hit a very, very expensive price ceiling or become so cheap it market crashes into the floor. Planning your economy, finding out what goods are needed to industrialize, what raw inputs to source and from where, is the stuff that economic strategy dreams are made of. And if you're missing some important goods, you can look abroad and start exploiting less developed nations. You can run a deficit for a few years, then build up a reserve, or nearly bankrupt yourself fighting world wars before entering years of austere recovery. Victoria 3's economic system is a slick simulation that incentivizes real world behaviors. You'll need cash for that, of course, but whether it's from wealthy investors or the state itself, these are your decisions-the buck always stops with you. Victoria 3 has you serve as a kind of omniscient chief executive, deciding what new factories, mines, infrastructure, and farms get built. Big businessĪlongside managing a nation's people, your hand is also on the tiller of trade and industry. How, I ask, are thousands of people from halfway around the world, originating in undeveloped landlocked nations, migrating so surely and rapidly? Whatever, I guess they need jobs now. A vast wave of Lacustrine Bantu people are migrating to Oregon, a popup says. Of course, as with many other systems in Victoria 3, it can spit out some weird results. Freedom of religion and giving immigrants citizenship will piss off other people even while it improves lives, so it's a thorny but compelling balancing act. Your big concern with pops is their standard of living, cultural discrimination, and employment, but trying to improve these things involves solving big social and political puzzles. When ideologies like socialism and fascism are invented pop groups gain new supporters or goals, triggering unrest and revolution both at home and abroad. They migrate and move in a system which is supremely fascinating to watch in action. They have jobs and families, and they want various necessities and luxuries. Every person on the planet is simulated in the background. The core of all those interest groups are people, also known as pops. While this might seem like cutthroat realpolitik, in action it just feels like a lackluster system. Your World Socialist Vanguard State could be best buddies with Her Majesty's Oppressive Empire with little to no pushback internally or externally. Surprisingly, internal politics seem to barely affect international relations. Reforms that would really tick off the powerful Conservative Party run by the Catholic Church and landowners. The normally conservative military bloc shifted to form a new Socialist Party with the trade unions and began advocating social reforms. Playing as Gran Colombia I had a communist become leader of my powerful armed forces. Interest groups also have leaders, and while it's disappointing that you can't interact with them directly they do have nice portraits-and pleasingly disruptive effects. It's in Victoria 3's simulation of how a society is governed where the game is at its best, drawing you deeper and deeper in. Of course, this means you now have another group able to push forward their agenda. So you change voting laws to give the poor power, reducing the industralist's political clout. Maybe you want to change tax laws to fix your budget, but the powerful industrialists will cause a big stink, or maybe even team up with another group and threaten revolution. These groups intersect masterfully with every other game system, creating opportunities and obstacles.










Victoria iii game